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February 2007

February: Pigs

Gallery

Columns

  • Healthy Green Artists:
    Spring Cleaning in the Studio
  • Wombat Droppings:
    Art, Escapism, and Despair
  • Behind the Art:
    Folds and Fabric in Art
  • Myths and Symbols:
    A Gift from the Netherworld
  • EMG News:
    News for February!

    Features

  • Huggable Art: A Plushie Tutorial
  • Dragon Thrall: A Rambling Walkthrough

    Fiction

  • Fiction: The Three Little Pigs: Memoirs of a Misunderstood Wolf
  • Fiction: Piglet
  • Fiction: The Day the Pigs Invaded

    Reviews

  • Movie: The Host
  • Movie: Sinking of Japan
  • Movie: Pathfinder
  • Movie: Silk
  • Movie: Pan’s Labyrinth


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  • Dragon Thrall: A Rambling Walkthrough
    by Nicole Cadet

    Normally it's a good idea to plan a painting. You should work out your composition details, color schemes, lighting sources, and other technical details, but sometimes it's more fun just to get in there and paint! Some of my best paintings have been the result of spontaneity, experimentation, and sheer desperation to fix a mistake! This painting was completely unplanned. It started out as an exercise in skin tones, turned into a modern vampire piece and ended up having dragons! Hopefully you'll learn a few things about why planning can be useful, as well as why it can also be fun to follow the rambling path your muse sets you on!

    A few thoughts on digital art and painting software:

    There is a plethora of information on digital art available online. This article isn't a basic A+B=C tutorial. It's more a discussion on the creative process I employ while painting digitally. For this article you will need a basic understanding of Adobe Photoshop or similar software and have access to a digital graphics tablet (or be really good with a mouse!). Access to Corel Painter would be handy too; however, you can get similar effects in Photoshop with a bit of experimentation and practice.

    I use Photoshop and Painter together. I'm not going to argue about which one's better—because frankly it's like comparing a banana with a pineapple! They're both graphic software programs; however, they're designed for completely different purposes. Photoshop is an editing tool that you can paint with. Painter is purely designed for painting, with a few editing tools thrown in. With each new incarnation the blurring of these definitions decreases. I'm sure that if you experimented enough, you could probably get the result you want in either software.

    Setting up the canvas

    I started the painting as an exercise in skin tones. I hadn't worked in Painter for a while and thought it was time to flex those painting muscles again. Unfortunately some versions of Painter can cause files to corrupt in native Painter file format (pre-version 5), so I recommend that you either create your file in Photoshop first, or save the files in Photoshop format (*.PSD extension). Just like painting on paper or canvas, a blank digital canvas can be very intimidating. I always lay down a color of some type on the background layer just because it's something to start with. When you plan a painting it's a good idea to think about the lighting in regards to the background. If you are painting a scene that is sunny, then a warm yellow or warm blue might be a good choice. If you're thinking about a night scene, then start with a dark indigo or a cool blue. If it's in a forest you may want to think about a green, while a snow-filled landscape may require a pale lavender-blue color.

    As I said, this was a practice for skin tones so I decided on a dark maroon to pick up the dark tones in the hair (I'd planned on painting a redhead). Most of the time I apply a lighting filter, or a gradient to make it more interesting—kind of give it a focal point.

    The first character

    I sketch on a separate layer to the background/canvas. When painting directly onto the computer with a graphics tablet I generally start with a few lines to work out the placement of the head, eyes, mouth, nose and ears. I then work out a few 'base' colors that I will use for the skin. I place 'dabs' of the color I use regularly somewhere on the canvas:

    • A mid pinky-brown color—the base color
    • A pale yellow/ pink color for highlights
    • A redder tone of the base color used for cheeks and nose area
    • A purple version of the base color for shadowing
    • A darker brown-pink for the deep shadows
    • A light pink-purple (not shown) for blending in areas where the skin is fine and the veins show through.
    In later versions of Painter you get a tool called a 'mixer' where you can place dabs of color and create variants using the mixing tools. If you are having difficulties with colors try using the color picker on real photographs and see what 'real' skin colors look like. You'll probably be quite surprised!

    Once I have the colors and some lines down I begin to paint. For this face I used Painter's digital Airbrush set at about set at about 10% opacity, 100% Resat, 0% bleed and 0% jitter. I vary the brush size from about 150, right down to 2 or 3.

    I spent about 2 hours to get to this stage.

    A few notes on skin tones:

    • Every person has a different skin tone and texture—we're not all a standard 'flesh tone', straight from the tube
    • Men and women also have slight variations in coloring
    • Different nationalities have different skin tones. Some have ruddy complexions, others a yellow undertone, while some have dark skin. Study photographs, place them next to each other and note the differences
    • Skin tones reflect the colors around them. If you are wearing a purple shirt, you will get some reflection under your chin depending on the lighting. If you are standing next to a yellow wall, the side facing the wall will reflect the yellow.
    • The color of the lighting impacts on skin highlights and shadows. If you use a yellow light, the shadows of the skin are generally the complementary color (in this case purple).

    One thing I remember reading (Don Seegmiller in his book Digital Character Design and Painting) was the fact that the strip across the nose section of the face is pinker than the rest, while under the eyes should be purplish-blue as the skin is so delicate here. I recommend his book for color theory, regardless of the painting medium!

    In fantasy art, the ability to create convincing skin tones in important, particularly if painting something like a Drow, or even an alien with blue skin (like my blue skinned Twi'lek).


    "Star Wars" and related elements are © Lucasfilm Ltd

    Adding the hair

    Hair is basically made from 4 colors which I vary the opacity and size of the bush. The illustration below shows the four colors and the way I build up the hair.

    • A mid tone
    • A light tone
    • A dark tone
    • A very light tone for the highlights

    I often work from a set of color sets that I downloaded from the net 3 or 4 years ago which are great as a starting point (Photoshop & Painter versions available). http://www.fignations.com/jelisa/fignations/presets/paint.html

    Why having no 'theme' for a painting can be a problem!

    Like most sketches where I don't think about anything much except picking up the 'paintbrush', I get to a point where I start wondering about things like 'does she want straight or wavy hair', 'does she wear modern or old fashioned clothes?', 'what the heck do I do with the background?'.

    At this point I was listening to rock music and it was about midnight so I decided it should be a vampire/gothic piece. Originally it was just going to be a strapless dress but it 'felt' wrong. I added a leather jacket and a cameo choker. I planned on having a night sky, maybe the silhouette of a building. This means that dark blue is going to have to replace the maroon canvas color. A guy is going to be behind her, all 'vampy' and hopefully pretty good looking!

    I took a break and came back to the painting after some food. I'd been working for about two or three hours and realised that I'd changed the angle of her torso mid painting which is why it is looking odd. This is why it's a good idea to plan your painting before you begin! You can waste a lot of time working on something, only to realise there is an inherent flaw in the drawing. So I really had a think about where the painting was going… which was feeling like the great digital dustbin in the sky!

    A new direction

    Sometimes I can paint for hours and it all just works together the way I see it in my head. Unfortunately I only had a clear picture of the character's faces so I was basically very aimless when painting. I get bored with details so I moved onto the male character. I knew I'd have to revisit the female character but something was really bothering me about her and I didn't want to think about it too deeply. I spent about 2 hours working on the guy. Notice that his skin base is slightly more yellow. Guys' faces are also more angular than females (generally) so I painted in a more aggressive manner, not blending as smoothly as for the female. I also added in some texturing with a 'captured bristle' brush.

    A note on photo references:

    When I work from photo references I try to avoid working directly from one reference for copyright reasons. Each painting I'll often work from at least half a dozen images (which I normally collect AFTER I've made the initial sketch). I also have a huge collection of images that I've harvested from the net, reference books/CDs, personal photo references. Some great Image Collections which have royalty free or copyright free images include (Please read the copyright statements on each individual image before use):

    • http://www.trulyfreestock.com/
    • http://www.sxc.hu/
    • http://www.mayang.com/textures/
    • http://en.wikipedia.org/wiki/Public_domain_image_resources#People
    • http://freestockphotos.com/
    • http://www.imageafter.com/
    • http://www.stockvault.net/
    • http://artmorgue.com/
    • List of stock sites http://geekphilosopher.com/MainPage/bkgLinksPhotos.htm

    I also like working with grayscale images and using small images so I can't rely upon them too heavily. This way I can make the color up on the fly. I also find that it helps to practice sketching in grayscale. You focus on rendering the form rather than colors, which teaches you a lot about volume, lighting and texture.

    Back to the painting

    I spent another 2 hours on this (up to about 10-12 hours now). I kind of became obsessed with finishing his face. I put him in a leather jacket and white shirt and played around with where his arm should go, ultimately deleting it. I changed the background color to a near black color while I was playing with things. I'm still not convinced about what's going on in the painting. But I'm happy to let my mood decide what's going to happen. I enjoy these kinds of paintings because I just let the paintbrush take me where it wills. However it's getting to the stage where I will need to decide if I'm going to do something with this painting, or just file it as an experiment.

    I've got more details to do... tidying up his eyebrows, giving his skin some texture around the jaw line, finalising his nose and lips, and one of his eyes is slightly off (shadowing and shape's wrong... but I'll fix that up later.)

    Vampire goes Renaissance?

    I'm heavily influenced by music. When I paint I listen to a variety of music, and often it can influence what I paint. I stopped listening to my Dishwalla album and put on Medieaval Baebes... at which time I thought to myself 'this is just two people standing together, there's no fantasy here'. So the painting went Venetian 16th century!

    I've obsessed over historical costume for as long as I can remember and one of my favourite paintings is Rafael's La Donna Velata. I deleted the leather jacket and replaced it with a front-laced bodice over a creamy chemise. This costume was popular with working classes as it was comfortable and didn't get caught up while working. I think it is important to think about the clothes you put your characters in… it is part of their story. It can suggest what they do and their status in society, it can also indicate if they're light and fluffy, or rigidly straight-laced.

    A few hours work went into the dress. It's not finished yet. This is only the basic form. I'm debating about patterns and colors. The more elaborate fabrics tended to be used a few decades after this dress style was popular, and only by the wealthy, but it's fantasy so I guess I can do what I like!

    I've decided a night sky doesn't suit the lighting of the characters, so I'll do a dawn/ dusk sky. I flicked through some reference shots of skies and started laying down some colors in Photoshop with a large airbrush tool. Not much I can say about skies except for the light will reflect on the characters, which is why it's not a strong sunlit scene. In this low light there won't be much reflection or shadow.

    I'm still playing around with the idea of having a column behind the male character. The sky's getting close to being completed. I'll start looking at the lighting in the painting later on... normally that's something I do in the planning stages for a *proper* painting. It's up to about 200MB... time to save a new copy and collapse a few layers I think.

    On a side note, I'm not happy with the poses or placement of the characters. They're too rigid. There's no connection between them, I need to bring them together somehow. I've started to realise the girl's body looks too small and much too straight on for her head. I'm going to have to repaint whole chunks which will be a lot of extra work. You can do this with digital, however if I'd planned the painting I wouldn't have to be 'fixing mistakes' at this late stage!.

    I added some columns and moved the characters closer together. Each character is on a separate layer and I often take a copy of a layer to do the modifications (in case I muck it up!) I also do iterative saves... I have 7 versions of this file from various 'major' points from within the painting.

    I like the placement better than the previous version, but I know that I'm going to have difficulties with his arm placement. I also don't like her headpiece. I haven't spent much time on it, but it just looks wrong—far too elaborate. I've got a feeling that she's not the kind of girl to wear masses of jewelry! The pose is still disjointed. Why is she moving away from him? It doesn't exactly look like a comfortable pose. Is he trying to put on her cloak, take it off, or strangle her? When you paint, you have to think about how the painting could be interpreted.

    The home stretch

    Unfortunately I sat down and painted in one marathon session (without taking saves part ways through). Inspiration struck and all at once I knew exactly how the painting had to look. All the missing elements fell into place. I had the narrative that went with the painting, I knew why they were standing together. The pose was vital to the scene. I think it is important to know 'why' things are the way they are. Sometimes it can be as simple as 'because it looked right' or 'because I want the viewer to feel scared', but with more narrative pieces, the ones that work best tend to make every piece of the painting into something vital to understanding the whole piece… like clues in a mystery novel.

    I ended up moving her directly under his chin and slightly curved into his body and moved his arm so he's supporting her, rather than embracing her. The sky remained unchanged however the bottom needed a focal point—it was too empty. The forest and cliffs are a scene I've used in numerous paintings… they are like an old friend—something quick and easy. The lake came next, and the glow lights (which have no real meaning, but they 'fit' with the mood of 'magic in the air'). It still was looking empty. In the story in my head the character's connection is through dragons. I'd already planned on giving the female character a dragon necklace and the male character golden eyes, however I think a more 'literal' representation of the dragon was needed. The placement was deliberate in that I wanted the viewer to follow the motion from the dragon to the characters and back around.

    Often when I'm working without reference (like I did for their poses, I try to work out their bodies in their entirety. Even though it still looks a little 'wrong', because of the angle of his body, his shoulder is right behind her hair. I tried extending his shoulder but it didn't look right either.

    I added an Overlay layer to do some lighting along the side of the girl's head and the columns. There are 13 layers in the final version (after I collapsed the multiple character layers from the previous version).

    I thought I was finished. I posted it online, added it to a few galleries, but something was still a little unrefined. So I stepped away from it for a week or two (see further down for the revised version).

    Some notes on Composition

    I like working with the Golden Mean (also called the Golden Section/ ratio/ proportion/ The Divine Proportion). It's a way of dividing up a painting so that the image is artistically and geometrically pleasing. It's based on mathematical principles and can be seen in nature in such shapes as nautilus shells. Below I've added guidelines in pale blue that divides the painting into thirds. Notice how the parts of the painting that your eyes are drawn to tend to fall along the lines, with the light in the forest being at a 'focal point', where the lines intersect.

    The painting's composition loosely fits into what is called the 'L' Composition

    It could also fit in with 'V' or 'triangular composition.

    The trick is to try and get the viewer's eye to follow the movement from one point of the painting to the next

    Final Piece:

    I went back and refined it a little… just added a few more details to the hair, fixed the column and tidied up the tree line. There are still aspects I'm not entirely happy with, but I've spent enough time on this painting... I don't want to overwork it.

    So 20 or so hours later, here's the final piece and the story that goes along with it:

    The dragon-thrall caught her, its silken threads binding her mind to the golden dragon completely. Kara and the great beast launched upwards as one, pushed from powerful back legs. Muscles flexed as the wings extended fully, capturing the wind and propelling them higher still. Freedom! She threw back her head and laughed, the rumble echoing from the surrounding cliffs. The sun and sky called to her, daring her to fly higher and faster than she could ever dream.

    She wheeled to the right as she caught movement in the valley below. Ruby eyes fixed on the deer. Tucking her wings to her side, she dove towards the earth, pulling up just above the forest, the trees bending then snapping back in her wake. Kara could taste the hot, sweetness of the blood. She wanted it, lusted for it, she had to have it. It was a burning pain that drove her.

    Something yanked at her. Whipping her head around in annoyance she couldn't see a rider. Focusing on the deer again she snarled as the strong will commanded her to stop. The hunger tore at her, but still he cajoled her, coaxed her, and compelled her. Snarling and baring her teeth she snapped at the unseen force. Finally he dominated, wrestling control from her. Emotions flitted across her mind—fury, hatred, pain, desire. And then she was in her own body again.

    Rhys caught Kara as the dragon-thrall released her. He'd been with her throughout the flight, his golden eyes seeing just as the dragon had.

    "Now do you understand?" he murmured, his breathing still ragged from the clash of wills. She shuddered, glad to still be in his steadying embrace.

    "It helped, but I don't think I'll ever understand them, not the way you do."

    ,

    Nicole Cadet
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