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May 2008

May 2008 -- Trains



  • Behind the Art:
    Making your own Paint Reference Cards
  • Myths and Symbols:
    If only Charles Babbage...
  • EMG News:
    News for May
  • Artist Spotlight:
    The Fantasy Artwork of Ida Rentoul Outhwaite
  • Wombat Droppings:
    Internet (Do Not) Panic
  • Healthy Green Artists:
    Art Show Season Again!


  • Advanced Licensing for Visual Artists
  • To LARP or not to LARP -- that is the latex-covered question
  • Orphan Works


  • Poem: The Vineyard Train
  • Fiction: The Ticket


  • Falheria: Trains
  • Tomb of the King: Valley of the Moon, Pt 1

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  • If only Charles Babbage...
    Myths and Symbols
    by Marina Bonomi

    An astonishing narrative don't you think?

    What? Oh...yes. Yes indeed. Quite incredible. In truth, I haven't even been aware of the other's presence at my side until he spoke. Darkness and fog had all but swallowed the landmarks of the city so familiar to me. (1)

    Does the above quote tell anything to you? It wouldn't have for me (at least before I started researching for this column) and yet this is the beginning of the book that, according to most critics, started a whole genre: Morlock Night, by K.W. Jeter, almost unanimously quoted as the first steampunk novel, published in 1979. Jeter himself is credited as the originator of the word, in a letter written to the Science Fiction magazine Locus published in the April 1987 issue.

    Personally, I think Victorian fantasies are going to be the next big thing, as long as we can come up with a fitting collective term for Powers, Blaylock and myself. Something based on the appropriate technology of the era; like "steampunks," perhaps ... (2)

    But what is steampunk?

    Ask three different lovers of the genre and you'll probably get four different answers. Some consider it a sub-genre directly linked to cyberpunk, referring immediately to what is probably the most famous steampunk novel, The Difference Engine by William Gibson and Bruce Sterling published in 1991, and seeing dystopian tones and the angry, rebellious punk element as essential.

    Others would refer more to the scientific romance (3) of the 19th century, quoting Jules Verne, Mark Twain, Mary Shelley and H.G. Wells (Morlock Night is a sequel of The Time Machine) as direct antecedents of steampunk.

    Yet others point out to the magic and fantasy elements present from the very start in steampunk (the same Morlock Night counts Merlin and Arthur among its characters) and if only possible would do away with the 'punk' part of the name altogether. Italian author Alessandro Fambrini says:

    Cyberpunk and steampunk share with the post-modern mindset (1) most of all an enthusiasm for quotes, quoting the past in the future, in the case of cyberpunk, in which hard-boiled narratives and noir romanticism are transposed in technological or techno-cyber scenarios of the near or immediate future (2) and quotes of the future in the past for steampunk, which projects technological developments in a scenario corresponding mostly to the Victorian age. There is (3) a proliferation of improbable devices, complex computers working though cylinder-piston mechanics, steam-powered flying machines and so on. It is not surprising, then, the popularity, in this rewriting of the past, of Charles Babbage, English scientist who invented a complex 'universal computing machine' (4).

    It is also not surprising that steampunk originated a plethora of sub-genres with strongly different flavours. We have, for instance the Wild/Weird West, where the setting is moved to the American frontier in the 19th century, and cowboys, saloon girls, scientists and settlers rub elbows. The Voyages Extraordinaires name once applied to a part of Jules Verne's works, nowadays defining 'Victorian adventures with a larger than life twist,' (5) and even Neo Victoriana, a current originated in Japan whose aim is to recreate certain aspects of the Victorian era (real or perceived) with modern tools and ways. Elegant Gothic Lolita has its origin in Neo Victoriana and can be seen as the contact point of Gothic and Steampunk.

    Moreover, the genre has spilled from its Victorian boundaries into the Renaissance and the Middle Ages (an example of the former is the novel Pasquale's Angel by Paul McAuley, whose British edition, by the way, is graced by a beautiful Jim Burns cover), and often reveals (and revels in) strong Lovecraftian, occult, horror and fantasy influences.

    Steampunk, of course, is not limited to the printed media. Besides books and comics (for instance The League of Extraordinary Gentlemen recently turned into a movie), there are anime series and movies (Laputa, Steamboy, Last Exile, Howl's Moving Castle), computer games (Arcanum: of Steamworks and Magick Obscura, but also Final Fantasy VI and some games set in the Warcraft universe), several Role-Playing settings, (both alive and defunct), and, thanks mostly to the above mentioned Neo-Victoriana (that often mixes Victorian aesthetics with Edwardian), fashion, interior design and accessories, in short a whole style of living (some go as far as speaking of a 'steampunk way of life').

    I hope this small taste has tempted you into exploring the labyrinthine, mysterious and exciting steampunk world. The next issue of EMG-Zine will be devoted to Egypt, and in this column I shall delve into the history of the Tarots: are they really a hidden code of ancient Egyptian wisdom?


    (1) Special thanks to Vesa Lehtinen and John Alwyine-Mosely of BookMooch for sending me the quote.

    (2) quoted in Wikipedia,

    (3) 'Romance' here is used in his literary meaning, equivalent to 'novel', not in the current meaning of 'love story'.

    (4) From, the translation from Italian is mine.

    (5) Quoted from


    Replica of Charles Babbage�s difference engine at the Science Museum, London, photo by Joe D. January 2005. This file is licensed under Creative Commons Attribution ShareAlike 1.0 License

    Marina Bonomi

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