Interview with Michael Cross
Watercolor with Pencil and Ink
News for July
Fetchby Erica Liszewski
Fetch is a game about playing fetch with a digital dog. I suppose you could say that it was two years in the making, since I started playing with the concept back in 2010. The idea came from a variety of places, but during the Sketchfest of July 2010 I created this sketch:
It's changed a bit over the last two years, but the essential idea is the same. Playing fetch with an undead dog creature (since dubbed "bone dogs") in a volcano-dominated landscape. Clever, simple, fun. Or so I hope.
Did it really take me two years to make Fetch? Well, it did and it didn't. It wasn't two years working 40-hour weeks, or even 20-hour weeks, on the game. It was kinda wedged in there with other projects, work, and life. In addition, I spent a lot of time learning new things (new software, new skills, new concepts), and often abandoned the game for long stretches when I ran into something that was too large of a stumbling block. Eventually though, the pieces all started coming together and the game evolved into the form you see.
I used all free or open-source tools for making Fetch. The game itself is built with Unity. The bone dog was modeled, rigged and animated in Blender. Textures and 2d art were made and/or edited with GIMP. The textures on the dog and ball were partially done in Blender. And sound editing was done in Audacity.
Despite the frustration, I enjoyed making Fetch. Hopefully you enjoy playing it just as much.
Play Fetch at EMG-Zine here!
Would you like to support our contributors? As a subscriber, you could use your subscription fee to pay this author for their work, as well as receive lots of extra subscriber perks!
All graphics on these pages are under copyright. Webpage design copyrighted by Ellen Million Graphics. All content copyrighted by the creating artist. If you find anything which is not working properly, please let me know!
EMG powered by: a few minions and lots of enchanted search frogs